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**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"[=- BASTARD! -=]",8,1: SEARCHING FOR [=- BASTARD! -=] LOADING READY. RUN TURN DISK AND PRESS SPACE... - XMWL[SZO]V]X _ $($)-?( - /I]I^Q^O W X!_! #(#)( - DA RUHLLAR 03/97!- OY - BY RAYDEN/ALPHA FLIGHT-OW -
HE DEMO IS MADE TO TEST WHETHER - A)A CARTOON DEMO FOR - OU'VE PROBABLY SEEN A BIT SIMILAR PART AT THE END - A0OF "LARCH" AND - JUST HAD THE IDEA TO CREATE THE - AZWHOLE CARTOON, AS A DEMO. - NEED TO SAY, THIS DEMO IS CURRENTLY A PARTY - A0RELEASE (IT'S PROBABLY CALLED 85%), BECAUSE SOME - A5"ADDITIONAL" STUFFS DOESN'T FIT BECAUSE LACK OF TIME. - HEESE THINGS ARE COLOR FADING, THE BIG DRAWING - A^HAND AND MAYBE A BETTER MUSIC. - OME TECHNICAL INFORMATION: - HE DEMO CONSISTS OF 70 KB OF VECTORIZED ANIMATION - A0DATA, THAT IS LOADED DURING PLAYING. - A2FRAMERATE IS 12.5 FPS. - HE LINE ROUTINE IS ABLE TO - A,DRAW 1X1 OR 2X2 PIXELED LINES AND WORKS ON A - A*CHARACTER SCREEN TO ACHIEVE HIGHER SPEED. - ECTORIZATION WAS MADE BY HAND ON EVERY FRAME, - THINK YOU KNOW, WHAT IT MEANS. :))) - A2NOT WITH A SOFTWARE. - HE REASON IS SIMPLE: AFTER - A2TRIED TO VECTORIZE FRAMES WITH MY SOFTWARE, IT HAD - A2LOTS OF BUGS (THESE BUGS ARE IN "CAPTURED CARTOON" - A3AS WELL) AND IT'S NEEDED MORE MEMORY AND LINES THAN - AQDOING IT BY HAND. - RIGINAL CARTOON: - ODING AND VECTORIZING: - SEND LOTS OF THANKS TO MY GIRLFRIEND, FOR - A4HER PATIENCE, BECAUSE THE WORK TIME OF THIS DEMO WAS - AUMORE THAN 200 HOURS. - LONDIE FOR THE MUSIC, THAT HAS - A$FINISHED AFTER THE VERY LAST MOMENT. - SWALD FOR THE IDEAS AND THE NOT - A FINISHED SPRITE MULTIPLEXER :))) - RILL FOR HIS VERY GOOD LOADER SYSTEM. - ERE WOULD HAVE BEEN A "THANK YOU" TO - A.HE HAVEN'T FINISHED HIS PICTURE ON TIME..... - HANKS FOR WATCHING THE DEMO AND READING THIS - 'VE MADE YOU SURPRISED. - PROMISE YOU, THERE WILL BE MORE " - A%AT THESE TIMES MAYBE " - IS SIGNING OFF. - DEMO IS MADE TO TEST WHETHER - N A BIT SIMILAR PART AT THE END - A0OF "LARCH" AND - CALLED 85%), BECAUSE SOME - A5"ADDITIONAL" STUFFS DOESN'T FIT - INGS ARE COLOR FADING - OME TECHNICAL INFORMA - LOADED DURING PLAYING. - A2NOT WITH A SOFTWARE -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"LA LINEA 85%/BRZ",8,1: SEARCHING FOR LA LINEA 85%/BRZ LOADING READY. RUN - ADLA LINEA OF ME - DB/RSC'02MAR27 - ADLA LINEA OF ME - DB/RSC'02MAR27J - L]QQQ]Q]]^RRR^RRR_SSSSS_S TTTTT - ADLA LINEA OF ME - DB/RSC'02MAR27 -
ABBEHKNQTWZ] #&),/ - CPLARCH - THE NOTE - S THIS YEAR'S FUCKYA PARTY WAS COMMING SOONER AND - FELT LIKE DOING ANOTHER DEMO FOR IT. - A1LAZY DEAD HUNGARIAN SCENE WONT GIVE A FUCK ANYWAY - WAS SOMEHOW LAZY THOUGH, AND DECIDED TO - IGFOOT ABOUT A CO-OP. - E AGREED, AND WE - A5STARTED WORKING ON IT. - HIS IS NOTHING MUCH ELSE JUST - A/A BUNCH OF OLD PARTS, AND SOME PARTS WICH WASNT - A3GOOD ENOUGH FOR A REALLY SERIOUS DEMO. - A4CLOSER LOOK AT THE EFFECTS, YOU STARTED TO READ THIS - A2NOTE PROBABLY ANYWAY COZ YOU ARE INTERESTED IN THE - BO(SPACE, OR JOY) - HE PSYCHEDELIC COLORPUKE WAS MENT TO BE A - A3LOADERPART IN - DECIDED THAT ITS - A+DOESNT FITS THE PURPOSE OF A LOADERPART.... - HE TUNNEL IDEA COMES FROM - TRIED TO PERSUADE HIM - A2TO RIP THE TUNNEL DATA, BUT HE WAS HARDCORE ENOUGH - A/TO CODE A DATA CALCULATOR :) - HE TEXTS WERE CONVERTED FROM PC OFCOURSE.... - HE CREDITS FOR CODING THE WHOLE INTRO GOES TO - E JUST NEEDED SOMETHING TO SHOW WHILE THE NEXT - A-EFFECT PRECALX SOME HUGE DIVTABLES, AND WHILE - A3LOADING THE PART AFTER THE COMING PLASMA CUBE. - A3ROUTINE IS RECYCLED FROM - LAMES (MY FIRST DEMO) BUT - M NOT SURE THAT EXACTLY THIS CODE WAS SHOWN IN - WROTE AT THE END OF 2001 SUMMER. - A/SIMPLY A MUST FOR ME TO FINALLY CODE A TEXTURED - A3SOMETHING AND THIS ROUTINE IS THE RESULT OF 2 WEEKS - A5OF CONTINOUS CODING. - KAY, IT BUGS LIKE HELL, BUT NOW - ALREADY KNOW WHY :) IT WOULD BE EASY TO FIX IT.... - ELL, NOTHING SPECIAL, ANOTHER LOADER PART, TAKEN - A3FROM SIXTIES REVIVAL. (WHERE IT WAS A FULLSCREENER) - IGFOOT ABOUT 5 YEARS AGO, AFTER WE - A+RELEASED WILDFIRE. - HE IDEA COMES FROM - HERAPY WICH IS AN AMIGA INTRO RELEASED AT - A_AMIGANICA HUNGARICA AROUND '97. - UARK, THIS TIME SHOWING A DUCK - A1INSTEAD A TORUS (HOW ORIGINAL, EH?:) - HIS ROUTINE WAS FINISHED LONG BEFORE THE RELEASE - A2OF SOILED LEGACY, BUT - WAS LAZY TO CHANGE THE OLD - A2ROUTINE TO THIS 16 COLOR 2X2 ONE. - A2SCREEN HAS 184 - LINES, AND THE ROUTINE IS STILL - NOTHER RECYCLED PART, BUT THIS TIME IT LOOKS MUCH - A2BETTER THAN IN - OID IN THAT CYBER-STYLE. - A%SINCE WE NEEDED ANOTHER LOADERPART... - ROM THIS ROUTINE WAS THE PLASMA CUBE DERIVED FROM. - *THINK* THIS IS THE FASTEST >CORRECT< - A0TEXTUREMAPPER, WHERE CORRECT MEANS, THAT AT EACH - A0LINE IT CALCULATES NEW U/V TANGENT VALUES (WHILE - A4AEG'S FASTEST ONES DOES NOT, AND ARE INACCURATE LIKE - OR A SPECIAL REASON THE LIGHTGREY COLORS IN - A3THE TEXTURE HAD TO CHANGED TO CYAN, SINCE THE INNER - A4LOOP OF THE TEXTURE MAPPER IS SO SPECIALIZED THAT IT - A3DOES NOT LIKE IF THERE IS FF >COLOR< IN THE ACCU... - A#CHECK IT OUT YOURSELF, AND LEARN... - ET ANOTHER RECYCLED LOADER PART, THIS TIME FROM - AQLONE STAR/BREEZE. - HE ANIMATION IS TAKEN FROM A CARTOON SERIES WICH - A1WAS VERY POPULAR IN HUNGARY BACK IN THE EIGHTIES. - HE ORIGINAL WAS CREATED BY - AXCODE IS DONE BY - O MORE PAGES LEFT DUDE... :) - OU DON'T CARE ABOUT IT? :) - IGFOOT ON THE KEYS. :) - OMETHING ABOUT THIS " - RIGINALY IT WAS CREATED FOR OUR DIED DISKMAG, - REEZE, SO YOU SEE THE BRAND NEW - T'S ABOUT 4 YEARS OLD, BUT WHO CARES. (: - F YOU STILL WANT TO READ, GO TO ONE OF THE FOLLOWING: - CW HTTP://WWW.RESOURCE.CX - ABBEHKNQTWZ] #&),/ - E/D]E^J_F J!E"E#F$F%E&G'H( - CPLARCH - THE NOTE - S THIS YEAR'S FUCKYA PARTY WAS COMMING S - ANOTHER DEMO FOR IT. - A1LAZY DEAD HUNGARIAN SCENE WONT GIVE - IGFOOT ABOUT A CO-OP. - A/A BUNCH OF OLD - A REALLY SERIOUS - A4CLOSER LOOK AT - O(SPACE, OR JOY) - HE PSYCHEDELIC COLORPUKE - AT CYBER-STYLE. - FASTEST >CORRECT< -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"+LONE STAR NOTE+",8,1: SEARCHING FOR +LONE STAR NOTE+ LOADING READY. RUN - DEMONOTE FOR LONE STAR PAGE 01/30 - - - - IN THIS NOTE YOU CAN FIND INFORMATION ABOUT THE DEMO AND OUR GROUP. PRESS - TO GO FORWARD, - TOGO BACK. SO, LET US GO... INDEX FOR THE NOTE - - INTRODUCTION - GROUP AND DEMO HISTORY - DEMO CREDITS - THE FUTURE? - THANX AND MESSAGES - CONTACT ADDRESSES - DEMONOTE FOR LONE STAR PAGE 01/30 - - - - IN THIS NOTE YOU CAN FIND INFORMATION ABOUT THE DEMO AND OUR GROUP. PRESS - TO GO FORWARD, - TOGO BACK. SO, LET US GO... INDEX FOR THE NOTE - - INTRODUCTION - GROUP AND DEMO HISTORY - DEMO CREDITS - THE FUTURE? - THANX AND MESSAGES - CONTACT ADDRESSES DEMONOTE FOR LONE STAR PAGE 02/30 - AS IT IS OUR FIRST DEMO WE THOUGHT, THAT WE SHOULD INTRODUCE OURSELVES. - WAS OFFICIALLY BORN IN JANUARY 1995, AFTER - HAD FUSIONED ON THE - . THE MEMBERS WERE AS FOLLOWS: - ......................CODE AFTER A FEW MONTHS OF VERY HARD ORGANIZING AND DOING NOTHING, OUR FIRST PRODUCTION, - GOT RELEASED, SUMMER 1995. DURING THESE MONTHS SOME NEW MEMBERS JOINED US: DEMONOTE FOR LONE STAR PAGE 03/30 - - ..........MUSIC,CODE ON THE - BECAME THE LEADER. OUR ACTIVITY, HOWEVER, INCREASEDWITH AT LEAST - PERCENT! :) STILL REMAINING AT PARTIES, ON - HUNGARIAN SCENER, - , AS CODER, GRAPHICIAN, MUSIC COMPOSER, SWAPPER, MAGEDITOR, DEMOGROUP, CRACKERGROUP, COLLECTION, DEMO AND PROBABLY ALL THE CATEGORIES SCENERS VOTE FOR... DEMONOTE FOR LONE STAR PAGE 04/30 - (FOR MORE DETAILED INFORMATION WE HIGHLYRECOMMEND YOU TO READ - ... :) WITHOUT KIDDING... - JOINED AS A CODER. :) STILL IN 1996 WE RELEASED A HUNGARIAN DISKMAGAZINE, CALLED - . IT WAS EDITED BY - , BUT DUE TO THEINCREASING NUMBER OF HUNGARIAN MAGS WE TEMPORARILY STOPPED RELEASING IT AFTER THE 3RD ISSUE. MEANWHILE, - TOOK THE LEADERSHIP AND MODIFIED THE MEMBERSTATUS BY REMOVING INACTIVE MEMBERS. IN AUGUST 1996, WHEN THE CODING OF THE FIRST BREEZE DEMO STARTED, THE FOLLOWING GUYS WERE ON THE MEMBERLIST: DEMONOTE FOR LONE STAR PAGE 05/30 - .................LEAD,CODE THE DEMO, WHICH WAS NAMED - WASPLANNED TO BE RELEASED AS A XMAS-DEMO ON THE - , BUT AS THE PARTY WAS CANCELLED, WE DECIDED TO FINISH IT FOR - . YET IN 1996, - OF EX-GRIFFITH JOINED OUR FORCES AS A GRAPHICIAN. ON THE - LAMER STOLE THE MOST IMPORTANT CODEDISKS FROM BIGFOOT'S DISKBOX, SO DEMONOTE FOR LONE STAR PAGE 06/30 - MANY EFFECTS HAD TO BE RE-CODED AND THEREFORE THE FINAL LINKING DELAYED TILL THE - PARTY ITSELF. AS A RESULT OF 3 DAYS OF HARD AND SLEEPLESS WORK, WE WERE ABLE TO ENTER THE DEMOCOMPETITION WITH AN UNFINISHED PREVIEW OF - . WE ALSO DECIDED NOT TO RELEASE AND SPREAD IT AFTER THE PARTY BECAUSE OF SOME FIXING ERRORS AND BUGS. WITH NO LESS THAN - ENTRIES, A MEMORABLE DEMOCOMPO WAS HELD IN THE MORNING OF APRIL 4, WHERE - . - DEMONOTE FOR LONE STAR PAGE 07/30 - - HA ESETLEG LENNE OLYAN MAGYAR ILLETO, AKI NEM ERTI A FENTI SZOVEGET, ANNAK A KEDVEERT ALLJON ITT A MAGYAR FORDITAS... AMI A PARTY UTAN BENNUNKET ERT VADAKAT ILLETI A SZAVAZAS TISZTASAGAVAL KAPCSOLATBAN, AZOKAT ITT HIVATALOSAN KIKERJUK MAGUNKNAK... A JOVORE NEZVE PEDIG, HA BARKINEK BARMI GONDJA VAN VELUNK, AZ VAGY KERESSEN MEG BENNUNKET SZEMELYESEN, VAGY ALLJON ELO KONKRET BIZONYITEKOKKAL.HA MEG NEM TUD, AKKOR MARADJON CSONDBEN,ES MINDENEKELOTT MELLOZZE A HATUNK MOGOTT VALO VADASKODAST. EZZEL AZ UGY RESZUNKROL LEZARVA. - DEMONOTE FOR LONE STAR PAGE 08/30 - 'S FINAL MIDDLE-SCHOOL EXAMS AND - 'S TRIP TO ENGLAND, WE WEREUNABLE TO FINISH THE DEMO FOR THE - PARTY, BUT AS A SURPRISE FOR DOUBTERS, WE HAVE NOT ONLY FIXED THE BUGS, BUT ALSO IMPROVED AND FASTENED QUITE A FEW PARTS. FOR MORE DETAILED INFO, PLEASE SEE THE CREDITS! WE GOT SOME NEGATIVE REACTIONS ABOUT THE DEMOSTYLE. JUST TO QUOTE ONE: " - " SHALL I AGREE? IT'S TRUE, THAT YOU MAY CALL SOME OF OUR EFFECTS "OLDSTYLED". BUT WE DOUBT THAT YOU HAVE SEEN REALTIME - , FULLSCREEN - OR HIDDENLINED - 5 YEARS AGO! ANYWAY, LET'S SEE THE CREDITS... DEMONOTE FOR LONE STAR PAGE 09/30 - - IT IS ALMOST IMPOSSIBLE TO CREDIT EVERYONE CORRECTLY HERE, BECAUSE OF THE SHARED JOBS AND CO-OPERATIVE WORKING. NEVER MIND... :) - - DEMONOTE FOR LONE STAR PAGE 10/30 - - - SOME NICE FADING EFFECTS, A CHESSBOARD LOGO AND A 3D "BY" ROTATION. CODE AND CALCULATIONS................ - - - ADDITIONAL CODE...... - DEMONOTE FOR LONE STAR PAGE 11/30 - - AFTER A FAST SIDEBORDER FADING, YOU CANSEE A FULLSCREEN EFFECTSCROLLER WITH SOME RASTERSPLITS UNDER IT. THIS IS A VERY UNUSUAL PART IN 1997 :) WELL, I DON'T MIND IT AT ALL - I LIKE TIMING PARTS! IF YOU DO THINK, THAT THISIS LAME, THAN TRY TO CODE A BETTER ONE! THE MUSIC CAME TO THE SECOND PLACE ON THE - MUSICCOMPETITION. SB FADER......................... - - - A PART FOR THE CHUNKY-FANATICS... :) YOU MAY NOTICED, THAT THERE IS A SCROLLER ON THE WALL - YOU ARE A GENIUS DEMONOTE FOR LONE STAR PAGE 12/30 - IF YOU CAN READ IT! :) THE ROUTINE RUNS ON FULLSCREEN AND OFCOURSE REALTIME! WE WOULD LIKE TO GREET - FOR HIS HELP IN FIXING THIS PART ON THE - - - NOTHING SPECIAL, I JUST WANTED TO TEST MY HYPNOTIZING ABILITIES... :) LATER ON THERE IS A LITTLE LOADING SCREEN WITH THE GREETINGS TO HUNGARIAN GROUPS. CODE......................... - 6X6 CHARSET AND PLAZMA GFX......... - DEMONOTE FOR LONE STAR PAGE 13/30 - - - REALLY NICE LENS EFFECT OVER A THREE MULTICOLOURED BITMAP PICTURE. THE LENS ITSELF IS 48X48 PIXELS HUGE, CALCULATED IN 100% REALTIME! CODE............................... - ADDITIONAL CODING...... - - - A CHUNKY EFFECT AGAIN... THE PICTURE IS MULTICOLOURED, IT ROTATES, ZOOMS AND TRANSFORMS EVERY 2ND FRAME. CODE............................... - DEMONOTE FOR LONE STAR PAGE 14/30 - - AFTER A FAST LOADING EFFECT YOU CAN SEEA FULLSCREEN, 16 COLOURED, REALTIME DOOMCLONE. IF YOU WANT TO CONTROL THE PART, TRY TOPRESS - IT MIGHT BE A BIT COMPLEX TO FIND THE WAY OUT, SO IF YOU WANT TO QUIT, SIMPLY UNLOCK THE SHIFT- LOCK! ON THE - PARTY, RESOURCE RELEASED A REALLY NICELOOKIN' DOOM-CLONEWHICH IS FASTER THAN OUR VERSION - BUT OUR ONE IS 100% PERCENT REALTIME. ANYWAY, NICE WORK, EDHELLON! :) THE MUSIC IS AN EXCLUSIVE ONE FOR THE - . (THANX GUYS!) CODE AND MATHS..................... - DEMONOTE FOR LONE STAR PAGE 15/30 - - THAT'S WHAT WE CALL FIRE... FULLSCREEN,HIGH RESOLUTION AND 3 MULTICOLOURED! ANDYOU CAN NOTICE, THAT THE UPDATING IS MUCH FASTER THAN IN OTHER DEMOS. CODE............................. - - - A TIMING PART AGAIN... NOTE THE SIDE- BORDER SCROLLER IN THE MIDDLE OF THE MOVING RASTERBARS! THE LOGO IS AN EXCLUSIVE PIECE OF ART FOR - . THANKS SHAUN! CODE........................ - DEMONOTE FOR LONE STAR PAGE 16/30 - - REAL WORLDFIRST SHADED AND TEXTURED "BREEZE-POST". PLEASE NOTE THE BIG TECH-TECH WAVE AND THE SMOOTH MOVING! THE MUSIC IN THIS PART WAS EXCLUSIVELY COMPOSED BY - FOR US. THANK YOU, BALAZS! CODE AND TEXTURES................ - - - AFTER A SHORT (?) SHADEBOB-LOADER YOU CAN WONDER! THIS IS A REAL WORLDFIRST PART AGAIN: HIDDEN-LINE VECTORCITY! DEDICATED TO - :) A BIG CHEERS TO ALL THOSE GUYS, WHO HELPED US IN THE " - :) DEMONOTE FOR LONE STAR PAGE 17/30 - WE GOT MATHEMATICAL HELP FROM TWO MEMBERS OF THE - , NAMELY FROM - . THANK YOU, GUYS! SHADEBOB AND VECCITY CODE........ - - - JUST A LITTLE SUPER-HIRES SLIDESHOW TO INTRODUCE THE HUNGARIAN HYPER-MACHO ACTIONHEROES TO THE DELIGHTED AUDIENCE! :) YOU CAN'T FIND THE PICTURE OF - BECAUSE THEY WERE TOO SHY... CODE............................. - DEMONOTE FOR LONE STAR PAGE 18/30 - - - A LAST SURPRISE: ALMOST FULLSCREEN FIREWORK WITH UNCOUNTABLE PLOTS :) THE PART WAS BASED ON URI'S AND JANEE'SMATHS IDEA AND WAS CODED AND IMPROVED BYBBT AND LATER BIGFOOT. CODE......................... - - - WE SUPPOSE YOU'VE ALREADY FOUND IT... :) CODE AND CONVERSIONS............. - DEMONOTE FOR LONE STAR PAGE 19/30 - - - THE - (?) WERE DONE BY - . THE - WERE ORIGINNALLY CODED BY - (HI MADROM!) BY - . WE USED A LOT OF DIFFERENT PACKERS AND LINKERS - WE SAY THANK YOU TO - . WE ALSO USED PACKING SYSTEMS CODED BY - . DEMONOTE FOR LONE STAR PAGE 20/30 - - OUR PLANS SO FAR.. BASICALLY - IS A DEMOGROUP, SO YOU MIGHT EXPECT SOME NEW DEMOS FROM US. - - THE NEW DEMO CODED BY - IS IN A VERY GOOD STATE - - WE PLAN TO RESTART THE GOOD OLD MAGAZINE. NEW OUTFIT WILL BE CODED BY - . - - THE 2ND MUSIC COLLECTION FROM - WILL BE OUT SOON WE MAY RELEASE SOME SPECIAL TOOLS FOR DEMOMAKING. WE CODED A LOT OF USEFUL PROGRAMS, AND IT IS TIME TO SHARE THEM WITH YOU. DEMONOTE FOR LONE STAR PAGE 21/30 - - ) WOULD LIKE TO SEND SOME HELLOS AND THANKS TO THE FOLLOWING PEOPLE: - - HELLO BALAZS! I WAS REALLY SAD BECAUSE YOU COULDN'T COME TO THE - . :-( I HOPE THE LIFE IN SCHONHERZ IS NOT THAT BAD ANYMORE... ANYWAY, CHEERS FOR THIS MARVELLOUS MUSIC, AND I HOPE I WILL SEE YOU SOON! - - SZIA AKOS! I DO HOPE THAT YOU ARE SATISFIED WITH THE FINAL VERSION OF - ... I AM REALLY THANKFUL BECAUSE OF YOUR KIND AND MOTIVATING WORDS ABOUT OURDEMO ON THE - ... THANKS! DEMONOTE FOR LONE STAR PAGE 22/30 - SINCE THEN I WORKED A LOT WITH MATHS, AND - AND ME MANAGED TO CODE OUR FIRST FRACTAL! ALL MY BEST WISHES, AND I'M LOOKIN' FORWARD FOR RESOURCE RELEASES! - - SZIA ZOLIKA! :-) HAVE YOU CHECKED THE LOADERSYSTEM CODED BY BIGFOOT? IT IS REALLY FABULOUS! YOU MAY REMEMBER THAT YOU ASKED ME FOR SOMETHING LIKE THAT VERY LONG TIME AGO... BTW. THE 'NOSTALGIA' DEMO IS A REALLY NICE ONE, KEEP ON CODIN' DEMOS LIKE THIS! THANKS FOR EVERYTHING! - - DON'T FORGET THE DISKS... :) TRANCE DANCE WAS A FINE ONE, KEEP ON! DEMONOTE FOR LONE STAR PAGE 23/30 - - HI VIKTOR! REALLY SORRY FOR THIS BIG DELAY! :( I PROMISE I WON'T DO THE SAME AGAIN...THIS YEAR :) DID YOU GET MY POSTCARD? I WANTED TO SEND ONE WITH A PICTURE OF THE - , BUT I THOUGHT THAT ONE IS BETTER... :) I HOPE THE NEW - WILL BE OUT SOON, TILL THEN TAKE CARE OF YOURSELF! - - SZIA LACI! SORRY THAT I SENT THE DISKS TO - LAST TIME, BUT SOMEONE TOLD ME THAT YOU HAVE MOVED TO ANOTHER PLACE! I STILL DON'T KNOW IF IT IS TRUE, SO I WILL SEND THE NEXT DISKS TO CON AGAIN :) I HOPE - WILL SEND THAT - (OR WHATEVER) TO YOU SOON... BYE! DEMONOTE FOR LONE STAR PAGE 24/30 - - SZIA FERI! ARE YOU SATISFIED..? :) I THINK IT'S TIME TO RELEASE A NEW - ! JUST KIDDING MATE! :) I READ THE SCROLLER IN THAT NTSC MUSIC-COLLECTION. I DO THINK SO THAT YOU SHOULD CODE A DEMO AGAIN IN THAT SCROLLIE-STYLE! WHAT ARE YOU WAITING FOR? AND LAST, BUT NOT LEAST, I AM VERY THANKFUL BECAUSE OF YOUR INSPIRATING LETTERS... WITHOUT YOU THIS DEMO COULDN'T BECOME REALITY! THANKS ONCE AGAIN! - - HELLO SOCI! YOU ARE DEFINITELY NOT THE FASTEST SWAPPER :) BUT NEVER MIND! YOUR DEMOS ARE VERY COOL AND PROMISING, DEMONOTE FOR LONE STAR PAGE 25/30 - BUT PLEASE, PRETTY PLEASE, FIX YOUR LOADER TO ALL DRIVE-TYPES! KEEP ON WORKIN', AND GOOD LUCK! - - HELLO PATRICK! SORRY FOR THE LITTLE DELAY, I JUST WANTED TO WAIT FOR THE FINAL RELEASE. THANK YOU FOR THE LOGO, WE WILL USE IT AS SOON AS POSSIBLE. EVERYTHING ELSE IS IN THE PERSONAL NOTE! - - SZIA ANDRIS! MARHA JO LETT A NEVED :) NEM TUDOM, HOGY MEG MINDIG AZ IES-BEN VAGY-E? MINDEGY, HA MAR ATMENTEL, AKKOR SOK SZERENCSET AZ UJ CSAPATODBAN.. REMELEM MEG MINDIG RAJZOLGATSZ! DEMONOTE FOR LONE STAR PAGE 26/30 - - HI RALPH! OH, REALLY SORRY FOR THIS DELAY AGAIN... I HOPE YOU HAVE AT LEAST ONE OTHER CHANCE TO ME :) ANYWAY, SPREAD THE DEMO AROUND, AND ALL MY BEST WISHES TO YOUR GIRLFRIEND! - - HI SHAUN! I VISITED YOUR COUNTRY THIS SUMMER (NORFOLK, LONDON, MARLOW) BUT I HAD NO TIME TO SEE YOU.. SORRY FOR THIS VERY LONG DELAY - I HOPE YOU ARE STILL IN FOR A LITTLE SWAPPING AGAIN... THANK YOU FOR THE LOGO, AND SEND YOUR - AS SOON AS IT'S READY! PS. CONGRATULATIONS FOR YOUR PLACE ON THE - GRAPHICCOMPO! DEMONOTE FOR LONE STAR PAGE 27/30 - - SZIA LACI! I HEARD THAT YOU LEFT THE C64 SCENE... :( I'VE HEARD IT SEVERAL TIMES BEFORE, BUT I DO HOPE THAT IT IS NOT TRUE! YOUR NEW CODER'S ( - 'S) WORKS ARE QUITE PROMISING, I HOPE YOU SUPPORT HIM AS MUCH AS YOU CAN! BTW. THE " - " WAS FINE ASWELL, I'M WAITING FOR THE NEXT ONE! :) THANKS FOR YOUR HELP, AND ALL THE BEST! - - I LOST YOUR ADDRESS, PLEASE SEND A POSTCARD!! - EVERYTHING IS IN THE PERSONAL, PLEASE SPREAD THE DISK! (THANKS!) DEMONOTE FOR LONE STAR PAGE 28/30 - - I HOPE YOU ARE STILL ON THE SCENE, DUDE! YOU MAY REMEMBER, THAT ABOUT 2 YEARS AGO I PROMISED ON THE - , THAT I WILL SEND SOMETHING FROM - . WELL, HERE IT IS... READ THE PERSONAL! - - DON'T GIVE UP WAITING FOR MY SENDINGS -SOONER OR LATER YOU WILL HAVE MY PACK IN YOUR POSTBOX... PLEASE SPREAD THIS DEMO AROUND, AND LOOK OUT FOR THE UPCOMING - RELEASES! DEMONOTE FOR LONE STAR PAGE 29/30 - - IF YOU DON'T HAVE A - CONTACT, IT IS A VERY NICE OPPORTUNITY TO GET ONE TODAY! SIMPLY SEND A DISK TO ONE OF THE FOLLOWING GUYS: - - -FAST AND FRIENDLY SWAP KATONA ADAM ERD 2030 -OFCOURSE 100% REPLY BRASSOI U.15 HUNGARY - - -FRIENDLY SWAP CSERNUS LASZLO -LOOKING FOR MORE CSONGRAD 6640 FOREIGN CONTACTS, BAJZA U.13 HUNGARIANS ALSO WELCOMEDHUNGARY DEMONOTE FOR LONE STAR PAGE 30/30 - - - CREDITS FOR THIS NOTE: - CODE : - MUSIC: - CHARS: - TEXT : - - ATURAL BEAT <=KAGBECDD - DEMONOTE FOR LONE STARH - YOU CAN FIND INFORMATION ABOUT THE - AND OUR GROUP.L - GO BACK. SO, LET US GO.. - WAS OFFICIALLY BORN - HAD FUSIONED O - LEAD,CODE,SWAPK - GOT RELEASED, SUMMER - ACTIVITY, HOWEVER, INCR - WE HIGHLYRECOMMEND - DISKMAGAZINE, CAL - TEMPORARILY STOPPED - S FROM BIGFOOT'S - HA ESETLEG LENNE OLY - YAR ILLETO, AKI NEM ERTI - NTI SZOVEGET, ANNAK - BARMI GONDJA VAN VELUNK - ELO KONKRET BIZONYITEKOKKAL.HA - NEKELOTT MELLOZZE - SZUNKROL LEZARVA - A SIDEBORDER-ZOOMING-BOX-F - NEM TUDOM, HOGY MEG - Z UJ CSAPATODBAN - SUMMER (NORFOLK, -
**** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"MEAT KREST /BRZ!",8,1: SEARCHING FOR MEAT KREST /BRZ! LOADING READY. RUN - UTODETECTING MACHINE..._ - 64 PROCESSOR FOUND_ - 128 PROCESSOR FOUND_ - 64 EMULATOR FOUND_ - URN OFF DRIVE #9 AND RELOAD!_ - BOLA PHONECARD NOT PRESENT_ - BOLA PHONECARD NOT PRESENT_ - BOLA PHONECARD NOT PRESENT_ - BOLA PHONECARD NOT PRESENT_ - BOLA PHONECARD NOT PRESENT_ - BDFHJLNPRTVXZ/^ "$&(*,. - BDFHJLNPRTVXZ/^ "$&(*,. -